On Itch.io!


On Itch.io!


TNGD is up on itch.io! Its not playable yet, since its in development still.

The game currently features :

-Random Map generation (Kinda like subway surfers)
-Pick-up System
-Scoring System

And driving , shooting etc, but those were the biggest features. Im planning on doin:

-High-Scores
-Enemy Helicopters (So the SMG not gonna be useless)
- Forest & Noth Pole maps!

Maps are gonna be the easiest to make, but they're gonna be the last to be made. First I really wanna work on the Enemy AI, which will change positions, come in hordes, etc. Maybe Im gonna remodel the hovercar, but I dont think its really that bad compared to my other models. You can download a game in less than a month hopefuly. (If I have no trouble modeling a helicopter / plane >.<)

Music should be another thing. I dont really know any suiting royality-free music, hell, I dont know any royalit(ed?) music that will go with the map and the setting.

                                                                                                       - Imre Barta , Royal Newt Games

Support : royalnewtgames@gmail.com

Twitter : @RoyalNewtGames

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Comments

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I just wanted to see what kind of game it was, but it took me half an hour. I scored 70,000 points.

You have robbed a bank and are trying to escape from the plane by the order. at the same time, you need to dodge obstacles in the form of cacti and fences, collecting ammo and health.

Cool idea, interesting implementation. Nice graphics that started a bug when I picked up speed, the shadows started to shake.

the player needs to follow the road and also make sure that the plane does not shoot our car. the plane appears behind the back, which makes shooting at it risky, since the car can get into an accident. the game has pleasant sounds, and cool music that adds drama to what is happening. in the beginning I avoided the red "x" I thought it would cause me damage, it turned out that it was health. It would be better understood if they were not rotated and looked like "+". The game was released in 2017, I think the author has already gained experience in game development himself and sees his mistakes. Good game! Good luck to the author in further projects!

p.s. I still don't understand why I need to shoot at the meshes, maybe it adds points, and I still don't know why the yellow "x" is needed